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Legends of Etherell: Antavia Guards #1 (Freelance)

The highpoly Male Guard Armor was modeled by another artist on our team. I was hired to reduce the topology, modify into a female version, uv unwrap, vertex paint, separate, and texture paint them for use in Unity.

(As a plus I managed to unwrap everything down to a single Texture atlas, and make sure that both Male and Female versions share the same uv space)

Legends of Etherell: Antavia
https://www.facebook.com/LegendsofEtherell

A screenshot testing the armor textures in Blender 2.8 beta.

A screenshot testing the armor textures in Blender 2.8 beta.

A screenshot testing the armor textures in Blender 2.8 beta.

A screenshot testing the armor textures in Blender 2.8 beta.

A screenshot testing the armor material in Unity.

A screenshot testing the armor material in Unity.

A screenshot testing the armor material in Unity.

A screenshot testing the armor material in Unity.

The Highpoly model made by one of our other team memebers.

The Highpoly model made by one of our other team memebers.

The Lowpoly model after I retopod / reduced the Highpoly model.

The Lowpoly model after I retopod / reduced the Highpoly model.